“The Dishonest Narrative Event is any time the video game’s reigns are ripped from the player’s hands in order to serve a specific plot’s agenda. In some cases, it is simply irritating or otherwise forgivable. Other times, it is the exact reason why a game’s narrative falls apart due to its own self-obsession.”
DRC: This article examines the clash between cut-scenes and player driven storytelling. It includes some great examples of what does & doesn’t constitute a “dishonest narrative event”.
“Always play when possible, and only show when absolutely necessary.”